Interactive Widgets
Choose the right widget family before diving into detailed exercise, game, or brain-break references.
Who this is for
Teachers deciding which interactive widget fits a lesson best.
What this page answers
- Which widget family should I use?
- Where is the detailed reference for each kind of widget?
- When should I open the syntax appendix?
Prerequisites
- a lesson open in the editor
Interactive widgets fall into three practical groups:
- exercise widgets for assessment and targeted practice
- game-based widgets for reinforcement through play
- brain-break widgets for short energy resets in class
Use the widget docs by intent
Exercise Widgets
Inline answers, matching, sentence building, writing, and other assessment-oriented tools.
Game-Based Widgets
Flashcards, memory games, word search, crossword, and other play-first practice.
Brain-Break Widgets
Quick reset activities for attention, movement, or conversation.
When to use the syntax appendix
Open Widget Content Syntax only when you need the underlying content format, advanced troubleshooting, or precise AI prompting help.